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Backrooms FPS
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Devlog
XP Update
October 19, 2024
by
Paweł Waligóra
1
#new build
XP Update New release of our game: adds xp system where player unlocks more cube slots and more hp Release Notes: XP system now player unlocks more cube slots when gaining xp now player gains more hp...
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Collectable Cubes update
October 19, 2024
by
Paweł Waligóra
1
#new build
Collectable Cubes Update New release of our game: makes you collect power cubes during gameplay and unlock new weapons Release Notes: power cubes are now collectable power cubes can be rearranged in c...
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Procedural update
October 13, 2024
by
Paweł Waligóra
#new build
New release of our game (v0.2.0): adds new game mode: "endless maze" Release Notes: new application icon "endless maze" game mode maze is generated procedurally Behind the scenes (updates): expanded s...
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Procedural Level Generation
October 12, 2024
by
Paweł Waligóra
#feature preview
I'm planning to add procedurally generated levels to the game. Here is a little preview of what i have so far: For now there is only one room, looping, but i will add many more for grater variety. Sys...
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PBR Update
September 02, 2024
by
Paweł Waligóra
#new build
New release of our game (v0.1.2): focused mainly on graphics fidelity improvements. Release Notes: Info about the controls in settings menu loading screen PBR rendering gamma and exposure adjustment m...
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UI update
August 16, 2024
by
Paweł Waligóra
#new build
Second release of our game (v0.1.1): focused mainly on UI improvements. Release Notes: proper UI scaling menu button for fullscreen toggle expanded player HUD: hp bar moved to top left corner cubes la...
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First public build
July 03, 2024
by
Paweł Waligóra
#new build, #public announcement
Happy to anounce first (and hopefuly not last) public build of our game. Game was written in C++ with OpenGL graphics API (see repo: https://github.com/pwalig/3D-FPS-OpenGL ). We started working on ou...
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