PBR Update


New release of our game (v0.1.2): focused mainly on graphics fidelity improvements.

Release Notes:

  • Info about the controls in settings menu
  • loading screen
  • PBR rendering
    • gamma and exposure adjustment
    • metallic / non-metallic surfaces
    • rough / smooth surfaces
    • emissive surfaces
    • data textures (channel packed roughness, metallic, emission and ambient oclusion)
    • environment mapping (cubemaps)

Behind the scenes (updates):

  • unloading unused textures and meshes

See also:

release on GitHub: https://github.com/pwalig/3D-FPS-OpenGL/releases/tag/v0.1.2

Files

Backrooms-FPS_0.1.2.zip 35 MB
82 days ago

Get Backrooms FPS

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