First public build


Happy to anounce first (and hopefuly not last) public build of our game.

Game was written in C++ with OpenGL graphics API (see repo: https://github.com/pwalig/3D-FPS-OpenGL).

We started working on out project in April 2024 and from that point on we managed to implement many things in our game. We basically have a tiny game engine going with physics, scripts and UI systems and many more.

Most notable is probably the physics system. Custom made, from scratch. Definitely not the best one out there, but gets it's job done in our case (most of the time...). Same as every other system in our game.

What do we have so far:

  • core gameplay
  • projectile and hitscan based weapons
  • physics system
  • input system
  • time system
  • UI system
  • scene loader and scene manager
  • adjustable graphics settings
  • adjustable gameplay settings (difficulty, field of view, mouse sensitivity)
  • phong shading model
  • normal and parallax mapping
  • loading meshes from .obj files

Our plans:

  • mulithread the game (CPU - side)
  • improve (or even remake) physics system
  • make power cubes unlockable
  • alterable player build by equipping different power cubes
  • skill tree
  • checkpoints
  • more levels
  • proceduraly generated levels
  • save system (save your progress)
  • pbr rendering
  • proper loading screen
  • skeletal animation handling
  • player hands and gun models
  • more guns
  • more enemies

Paweł Waligóra

Files

Backrooms-FPS_0.1.0.zip 45 MB
93 days ago

Get Backrooms FPS

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